Development Update #11


Hello Citizens,

To start off, I would like to apologize for the delay. Some of the staff were on a well-deserved vacation, including me… so things have been rather slow regarding showing off content and such… But, no fear! Over the past two months, we have made significant progress in terms of game art, overall bug tracking/game design improvements, plus excellent backend optimization buffs.

Down below you can see how clear and modernized Confluence is for project management. It enables the entire staff team to efficiently organize and work on particular game design elements, thus ultimately presenting you with an extraordinary game.


JIRA is made by the same software company as Confluence, namely, Atlassian. They develop software which is universally adopted in the industry and even considered to be industry-standard by most. JIRA enables the staff team to report all those vicious bugs with ease, offers a comprehensive oversight and shows us whatever needs to be fixed first. Anyhow, both Confluence and JIRA are exceptional tools we now have at our disposal! :)


In the upcoming months, we’ll be focusing on character customization, implants, hacking and generally just building on top of what we’ve created so far. We’ve been focusing recently on making the game fun, even this early on, if we can offer enough fun for people right now, we’ll be solving a big problem down the future, which is player retention. We’ll be exploring methods of gameplay content that don’t rely too much on the overall meta of the game, which is factions vs factions.

We will keep our regular closed testing sessions going with our donators every few months, up until alpha/beta. We’ll be implementing new features and testing them with our community, we will gather enough data from the tests and that will help us improve and refine these systems as we move further down development. We have plans for crowdfunding and business endeavors in the future that will increase our development power and help us shorten the time the game will take for release.

8CS Partnership


We’ve recently partnered with 8 Circuit Studios!​

They’re a game development company focused on integrating blockchain technology with games. They’ll offer some development help and explore the possibility of adding blockchain elements in Mankind Reborn. Keep in mind Far Frontier Studios is in charge of the game’s development and vision, so you shouldn’t worry about the game changing due to the partnership, the blockchain features will likely be cash shop stuff and doesn’t alter the game or add Pay2Win elements.

We would like to start this section off with a little, ahmLONGahm, something something from the big man himself.

New Loading Screens

We have been working on slowly adding some new loading screen as you can see below. We will be adding more and more as time passes.

New Stats Hover-Menu

We’re also revising the user interface. This includes new Chat and Hotbar UI!


Improved Chat and Hotbar Interface
As part of the complete UI overhaul these the first of many releases to come.



Implemented Drones AI
We have implemented additional threats during your adventures! Drones and AI will play a crucial part in Mankind Reborn and we can’t wait to let you all encounter them.



Ceres (prison)
 Old, Industrial, Dirty, Functional, Militarized.

Ceres is a prison. While there are some mining and industrial areas these are all behind bars. The prison is a mining/industrial area, an intake area, a yard and a rest area. All these areas can be monitored from the security side which consists of an armory, a rest area/canteen, three small offices, and the colony control/wardens office. There is a small public area where the outtake from the prison ends up and visitors can see the prison.

Lou has been heavy at work designing the first drafts for Ceres and boy, do they look awesome?!


Union City Leisure District
Theme: Relaxed, Dark, Neon.
Subway Connections: Union City Council Quarter, Union City Lower
Shuttle Connections: None
Quantum Gate Connections: None

If it weren’t for the requirement that all Terrestrial and Stellar visitors to Union City be routed through the Klorfson Memorial Spaceport in the Industrial District, the Leisure District would be the most visited place on Earth – possibly even the entire Union.

The District is bisected by the Shizi River, east of the Shizi the district primarily is focused on nightlife with many clubs, bars, and restaurants that fill every evening with locals and visitors alike. Neon signs blare out advertisements in Union Standard Chinese and Terran Standard English directing the attention of revelers to the hottest joints in the city. The Eastside area has a notoriously high crime rate and many rumors place the secret headquarters of the mythical ‘Syndicate’ here.

West of the river life is slightly more sedate; shopping centers coexist with middle-class housing and the Union renowned Yǒufú De Xīn (Blessed Heart) Hospital stands near the forefront of bionic medicine.






Union City: Lower Revisions

@Kuuwahi has been revising Union City: Lower and has been doing a great job at it. He’s completely reworked the mines!
















We’ve been working hard on expanding our character customization mechanics. Our plan is to offer the greatest customization possible to offer players the freedom to create their character however they want.

Improved Male Base Mesh

Player Customization
Skin Color

Demo of a variety of skin types. Because our system will dynamic almost any realistic skin color is achievable.

Ethnicity Slider Demo
This is a small demonstration showing the ability to quickly change between races which will be useful for random NPC generation.

Facial Morph
This is an example of a very early facial morph system allowing players to modify every aspect of their characters facial appearance.

Small examples of diverse characters created with this system




Faction Clothing

We will be releasing two base clothing for factions with each and every development blog. These cloths will be given to fresh clones after joining a faction. Rest assured there will be full customization of the clothing and you will be able to choose what you want to wear. Ranks will have different variations of which they can acquire and wear if they so choose.

Here are the first two!

Followers of Eternity



North Star Mining



Additional Clothing Example(available for purchase in-game or player customization)
These clothes will be purchasable in-game and will allow anyone to break free from the constraints of the traditional faction garb and express themselves.

Alien Eggs

@Khimarra has been doing an amazing job modeling the alien eggs as seen below!

And last but not least!

We have been working on something rather cool. Big mining trucks! We’re going to be experimenting with this soon in-game as a way of transporting large loads across vast swaths of land at the cost of security and speed.